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Variable shadowing
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@ -24,7 +24,7 @@
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* Contributor(s): ______________________________________.
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*
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*
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* $Id: sparse_bitmap.h,v 1.6 2004-10-05 07:03:26 hvlad Exp $
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* $Id: sparse_bitmap.h,v 1.7 2004-10-27 09:27:22 aafemt Exp $
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*
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*/
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@ -145,10 +145,10 @@ public:
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T val_aligned = value & ~(T)(BUNCH_BITS-1);
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BUNCH_T bit_mask = BUNCH_ONE << (value - val_aligned);
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if (tree.locate(val_aligned)) {
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Bucket *current = &tree.current();
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if (current->bits & bit_mask) {
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current->bits &= ~bit_mask;
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if (!current->bits)
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Bucket *current_bucket = &tree.current();
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if (current_bucket->bits & bit_mask) {
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current_bucket->bits &= ~bit_mask;
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if (!current_bucket->bits)
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tree.fastRemove();
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return true;
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}
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@ -24,7 +24,7 @@
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* Contributor(s): ______________________________________.
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*
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*
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* $Id: RecordNumber.h,v 1.3 2004-10-03 04:48:54 robocop Exp $
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* $Id: RecordNumber.h,v 1.4 2004-10-27 09:28:26 aafemt Exp $
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*
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*/
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@ -85,7 +85,7 @@ public:
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inline SINT64 getValue() const { return value; }
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inline void setValue(SINT64 value) { this->value = value; }
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inline void setValue(SINT64 avalue) { value = avalue; }
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bool isBof() const { return value == BOF_NUMBER; }
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