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firebird-mirror/src/jrd/enc.cpp
2009-11-27 08:34:34 +00:00

935 lines
27 KiB
C++

/*
* 2002.10.29 Sean Leyne - Removed obsolete "Netware" port
*
* 2002.10.30 Sean Leyne - Removed support for obsolete "PC_PLATFORM" define
*
*/
#include "firebird.h"
#include "../jrd/common.h"
#include "../jrd/enc_proto.h"
#include "../jrd/gdsassert.h"
#include "../common/classes/locks.h"
#include "../common/classes/alloc.h"
#include "../common/classes/init.h"
/*
#ifdef HAVE_UNISTD_H
#ifdef LINUX
// prevent compiler warning
#undef _XOPEN_SOURCE
#define _XOPEN_SOURCE
#endif
#include <unistd.h>
#endif
*/
/*
* Copyright (c) 1989 The Regents of the University of California.
* All rights reserved.
*
* This code is derived from software contributed to Berkeley by
* Tom Truscott.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. All advertising materials mentioning features or use of this software
* must display the following acknowledgement:
* This product includes software developed by the University of
* California, Berkeley and its contributors.
* 4. Neither the name of the University nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
//int des_setkey(unsigned char* key);
//int des_cipher(const char* in, char* out, SLONG salt, int num_iter);
/*
* UNIX password, and DES, encryption.
* By Tom Truscott, trt@rti.rti.org,
* from algorithms by Robert W. Baldwin and James Gillogly.
*
* References:
* "Mathematical Cryptology for Computer Scientists and Mathematicians,"
* by Wayne Patterson, 1987, ISBN 0-8476-7438-X.
*
* "Password Security: A Case History," R. Morris and Ken Thompson,
* Communications of the ACM, vol. 22, pp. 594-597, Nov. 1979.
*
* "DES will be Totally Insecure within Ten Years," M.E. Hellman,
* IEEE Spectrum, vol. 16, pp. 32-39, July 1979.
*/
// ===== Configuration ====================
/*
* define "MUST_ALIGN" if your compiler cannot load/store
* long integers at arbitrary (e.g. odd) memory locations.
* (Either that or never pass unaligned addresses to des_cipher!)
*/
#define MUST_ALIGN
#ifdef CHAR_BITS
#if CHAR_BITS != 8
#error C_block structure assumes 8 bit characters
#endif
#endif
// compile with "-DSTATIC=int" when profiling
#ifndef STATIC
#define STATIC static
#endif
// ====================================
/*
* Cipher-block representation (Bob Baldwin):
*
* DES operates on groups of 64 bits, numbered 1..64 (sigh). One
* representation is to store one bit per byte in an array of bytes. Bit N of
* the NBS spec is stored as the LSB of the Nth byte (index N-1) in the array.
* Another representation stores the 64 bits in 8 bytes, with bits 1..8 in the
* first byte, 9..16 in the second, and so on. The DES spec apparently has
* bit 1 in the MSB of the first byte, but that is particularly noxious so we
* bit-reverse each byte so that bit 1 is the LSB of the first byte, bit 8 is
* the MSB of the first byte. Specifically, the 64-bit input data and key are
* converted to LSB format, and the output 64-bit block is converted back into
* MSB format.
*
* DES operates internally on groups of 32 bits which are expanded to 48 bits
* by permutation E and shrunk back to 32 bits by the S boxes. To speed up
* the computation, the expansion is applied only once, the expanded
* representation is maintained during the encryption, and a compression
* permutation is applied only at the end. To speed up the S-box lookups,
* the 48 bits are maintained as eight 6 bit groups, one per byte, which
* directly feed the eight S-boxes. Within each byte, the 6 bits are the
* most significant ones. The low two bits of each byte are zero. (Thus,
* bit 1 of the 48 bit E expansion is stored as the "4"-valued bit of the
* first byte in the eight byte representation, bit 2 of the 48 bit value is
* the "8"-valued bit, and so on.) In fact, a combined "SPE"-box lookup is
* used, in which the output is the 64 bit result of an S-box lookup which
* has been permuted by P and expanded by E, and is ready for use in the next
* iteration. Two 32-bit wide tables, SPE[0] and SPE[1], are used for this
* lookup. Since each byte in the 48 bit path is a multiple of four, indexed
* lookup of SPE[0] and SPE[1] is simple and fast. The key schedule and
* "salt" are also converted to this 8*(6+2) format. The SPE table size is
* 8*64*8 = 4K bytes.
*
* To speed up bit-parallel operations (such as XOR), the 8 byte
* representation is "union"ed with 32 bit values "i0" and "i1", and, on
* machines which support it, a 64 bit value "b64". This data structure,
* "C_block", has two problems. First, alignment restrictions must be
* honored. Second, the byte-order (e.g. little-endian or big-endian) of
* the architecture becomes visible.
*
* The byte-order problem is unfortunate, since on the one hand it is good
* to have a machine-independent C_block representation (bits 1..8 in the
* first byte, etc.), and on the other hand it is good for the LSB of the
* first byte to be the LSB of i0. We cannot have both these things, so we
* currently use the "little-endian" representation and avoid any multi-byte
* operations that depend on byte order. This largely precludes use of the
* 64-bit datatype since the relative order of i0 and i1 are unknown. It
* also inhibits grouping the SPE table to look up 12 bits at a time. (The
* 12 bits can be stored in a 16-bit field with 3 low-order zeroes and 1
* high-order zero, providing fast indexing into a 64-bit wide SPE.) On the
* other hand, 64-bit datatypes are currently rare, and a 12-bit SPE lookup
* requires a 128 kilobyte table, so perhaps this is not a big loss.
*
* Permutation representation (Jim Gillogly):
*
* A transformation is defined by its effect on each of the 8 bytes of the
* 64-bit input. For each byte we give a 64-bit output that has the bits in
* the input distributed appropriately. The transformation is then the OR
* of the 8 sets of 64-bits. This uses 8*256*8 = 16K bytes of storage for
* each transformation. Unless LARGEDATA is defined, however, a more compact
* table is used which looks up 16 4-bit "chunks" rather than 8 8-bit chunks.
* The smaller table uses 16*16*8 = 2K bytes for each transformation. This
* is slower but tolerable, particularly for password encryption in which
* the SPE transformation is iterated many times. The small tables total 9K
* bytes, the large tables total 72K bytes.
*
* The transformations used are:
* IE3264: MSB->LSB conversion, initial permutation, and expansion.
* This is done by collecting the 32 even-numbered bits and applying
* a 32->64 bit transformation, and then collecting the 32 odd-numbered
* bits and applying the same transformation. Since there are only
* 32 input bits, the IE3264 transformation table is half the size of
* the usual table.
* CF6464: Compression, final permutation, and LSB->MSB conversion.
* This is done by two trivial 48->32 bit compressions to obtain
* a 64-bit block (the bit numbering is given in the "CIFP" table)
* followed by a 64->64 bit "cleanup" transformation. (It would
* be possible to group the bits in the 64-bit block so that 2
* identical 32->32 bit transformations could be used instead,
* saving a factor of 4 in space and possibly 2 in time, but
* byte-ordering and other complications rear their ugly head.
* Similar opportunities/problems arise in the key schedule
* transforms.)
* PC1ROT: MSB->LSB, PC1 permutation, rotate, and PC2 permutation.
* This admittedly baroque 64->64 bit transformation is used to
* produce the first code (in 8*(6+2) format) of the key schedule.
* PC2ROT[0]: Inverse PC2 permutation, rotate, and PC2 permutation.
* It would be possible to define 15 more transformations, each
* with a different rotation, to generate the entire key schedule.
* To save space, however, we instead permute each code into the
* next by using a transformation that "undoes" the PC2 permutation,
* rotates the code, and then applies PC2. Unfortunately, PC2
* transforms 56 bits into 48 bits, dropping 8 bits, so PC2 is not
* invertible. We get around that problem by using a modified PC2
* which retains the 8 otherwise-lost bits in the unused low-order
* bits of each byte. The low-order bits are cleared when the
* codes are stored into the key schedule.
* PC2ROT[1]: Same as PC2ROT[0], but with two rotations.
* This is faster than applying PC2ROT[0] twice,
*
* The Bell Labs "salt" (Bob Baldwin):
*
* The salting is a simple permutation applied to the 48-bit result of E.
* Specifically, if bit i (1 <= i <= 24) of the salt is set then bits i and
* i+24 of the result are swapped. The salt is thus a 24 bit number, with
* 16777216 possible values. (The original salt was 12 bits and could not
* swap bits 13..24 with 36..48.)
*
* It is possible, but ugly, to warp the SPE table to account for the salt
* permutation. Fortunately, the conditional bit swapping requires only
* about four machine instructions and can be done on-the-fly with about an
* 8% performance penalty.
*/
union C_block
{
unsigned char b[8];
struct {
// long is often faster than a 32-bit bit field
SLONG i0;
SLONG i1;
} b32;
};
static int des_setkey(unsigned char* key);
static int des_cipher(const C_block* in, C_block* out, SLONG salt, int num_iter);
/*
* Convert twenty-four-bit long in host-order
* to six bits (and 2 low-order zeroes) per char little-endian format.
*/
#define TO_SIX_BIT(rslt, src) { \
C_block cvt; \
cvt.b[0] = (unsigned char)src; src >>= 6; \
cvt.b[1] = (unsigned char)src; src >>= 6; \
cvt.b[2] = (unsigned char)src; src >>= 6; \
cvt.b[3] = (unsigned char)src; \
rslt = (cvt.b32.i0 & 0x3f3f3f3fL) << 2; \
}
// These macros may someday permit efficient use of 64-bit integers.
#define ZERO(d, d0, d1) d0 = 0, d1 = 0
#define LOAD(d, d0, d1, bl) d0 = (bl).b32.i0, d1 = (bl).b32.i1
#define LOADREG(d, d0, d1, s, s0, s1) d0 = s0, d1 = s1
#define OR(d, d0, d1, bl) d0 |= (bl).b32.i0, d1 |= (bl).b32.i1
#define STORE(s, s0, s1, bl) (bl).b32.i0 = s0, (bl).b32.i1 = s1
#define DCL_BLOCK(d, d0, d1) SLONG d0, d1
// "small data"
#define LGCHUNKBITS 2
#define CHUNKBITS (1<<LGCHUNKBITS)
#define PERM6464(d, d0, d1, cpp, p) \
{ C_block tblk; permute(cpp, &tblk, p, 8); LOAD (d, d0, d1, tblk); }
#define PERM3264(d, d0, d1, cpp, p) \
{ C_block tblk; permute(cpp, &tblk, p, 4); LOAD (d, d0, d1, tblk); }
STATIC void init_des();
STATIC void init_perm(C_block perm[64 / CHUNKBITS][1 << CHUNKBITS],
const unsigned char p[64], int chars_out);
STATIC void permute(const unsigned char* cp, C_block* out, const C_block* p, int chars_in)
{
DCL_BLOCK(D, D0, D1);
ZERO(D, D0, D1);
do {
const int t = *cp++;
const C_block* tp = &p[t & 0xf];
OR(D, D0, D1, *tp);
p += (1 << CHUNKBITS);
tp = &p[t >> 4];
OR(D, D0, D1, *tp);
p += (1 << CHUNKBITS);
} while (--chars_in > 0);
STORE(D, D0, D1, *out);
}
// ===== (mostly) Standard DES Tables ====================
static const unsigned char IP[] =
{
// initial permutation
58, 50, 42, 34, 26, 18, 10, 2,
60, 52, 44, 36, 28, 20, 12, 4,
62, 54, 46, 38, 30, 22, 14, 6,
64, 56, 48, 40, 32, 24, 16, 8,
57, 49, 41, 33, 25, 17, 9, 1,
59, 51, 43, 35, 27, 19, 11, 3,
61, 53, 45, 37, 29, 21, 13, 5,
63, 55, 47, 39, 31, 23, 15, 7,
};
// The final permutation is the inverse of IP - no table is necessary
static const unsigned char ExpandTr[] =
{
// expansion operation
32, 1, 2, 3, 4, 5,
4, 5, 6, 7, 8, 9,
8, 9, 10, 11, 12, 13,
12, 13, 14, 15, 16, 17,
16, 17, 18, 19, 20, 21,
20, 21, 22, 23, 24, 25,
24, 25, 26, 27, 28, 29,
28, 29, 30, 31, 32, 1,
};
static const unsigned char PC1[] =
{
// permuted choice table 1
57, 49, 41, 33, 25, 17, 9,
1, 58, 50, 42, 34, 26, 18,
10, 2, 59, 51, 43, 35, 27,
19, 11, 3, 60, 52, 44, 36,
63, 55, 47, 39, 31, 23, 15,
7, 62, 54, 46, 38, 30, 22,
14, 6, 61, 53, 45, 37, 29,
21, 13, 5, 28, 20, 12, 4,
};
static const unsigned char Rotates[] =
{
// PC1 rotation schedule
1, 1, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 1,
};
// note: each "row" of PC2 is left-padded with bits that make it invertible
static const unsigned char PC2[] =
{
// permuted choice table 2
9, 18, 14, 17, 11, 24, 1, 5,
22, 25, 3, 28, 15, 6, 21, 10,
35, 38, 23, 19, 12, 4, 26, 8,
43, 54, 16, 7, 27, 20, 13, 2,
0, 0, 41, 52, 31, 37, 47, 55,
0, 0, 30, 40, 51, 45, 33, 48,
0, 0, 44, 49, 39, 56, 34, 53,
0, 0, 46, 42, 50, 36, 29, 32,
};
static const unsigned char S[8][64] =
{
// 48->32 bit substitution tables
// S[1]
{14, 4, 13, 1, 2, 15, 11, 8, 3, 10, 6, 12, 5, 9, 0, 7,
0, 15, 7, 4, 14, 2, 13, 1, 10, 6, 12, 11, 9, 5, 3, 8,
4, 1, 14, 8, 13, 6, 2, 11, 15, 12, 9, 7, 3, 10, 5, 0,
15, 12, 8, 2, 4, 9, 1, 7, 5, 11, 3, 14, 10, 0, 6, 13},
// S[2]
{15, 1, 8, 14, 6, 11, 3, 4, 9, 7, 2, 13, 12, 0, 5, 10,
3, 13, 4, 7, 15, 2, 8, 14, 12, 0, 1, 10, 6, 9, 11, 5,
0, 14, 7, 11, 10, 4, 13, 1, 5, 8, 12, 6, 9, 3, 2, 15,
13, 8, 10, 1, 3, 15, 4, 2, 11, 6, 7, 12, 0, 5, 14, 9},
// S[3]
{10, 0, 9, 14, 6, 3, 15, 5, 1, 13, 12, 7, 11, 4, 2, 8,
13, 7, 0, 9, 3, 4, 6, 10, 2, 8, 5, 14, 12, 11, 15, 1,
13, 6, 4, 9, 8, 15, 3, 0, 11, 1, 2, 12, 5, 10, 14, 7,
1, 10, 13, 0, 6, 9, 8, 7, 4, 15, 14, 3, 11, 5, 2, 12},
// S[4]
{7, 13, 14, 3, 0, 6, 9, 10, 1, 2, 8, 5, 11, 12, 4, 15,
13, 8, 11, 5, 6, 15, 0, 3, 4, 7, 2, 12, 1, 10, 14, 9,
10, 6, 9, 0, 12, 11, 7, 13, 15, 1, 3, 14, 5, 2, 8, 4,
3, 15, 0, 6, 10, 1, 13, 8, 9, 4, 5, 11, 12, 7, 2, 14},
// S[5]
{2, 12, 4, 1, 7, 10, 11, 6, 8, 5, 3, 15, 13, 0, 14, 9,
14, 11, 2, 12, 4, 7, 13, 1, 5, 0, 15, 10, 3, 9, 8, 6,
4, 2, 1, 11, 10, 13, 7, 8, 15, 9, 12, 5, 6, 3, 0, 14,
11, 8, 12, 7, 1, 14, 2, 13, 6, 15, 0, 9, 10, 4, 5, 3},
// S[6]
{12, 1, 10, 15, 9, 2, 6, 8, 0, 13, 3, 4, 14, 7, 5, 11,
10, 15, 4, 2, 7, 12, 9, 5, 6, 1, 13, 14, 0, 11, 3, 8,
9, 14, 15, 5, 2, 8, 12, 3, 7, 0, 4, 10, 1, 13, 11, 6,
4, 3, 2, 12, 9, 5, 15, 10, 11, 14, 1, 7, 6, 0, 8, 13},
// S[7]
{4, 11, 2, 14, 15, 0, 8, 13, 3, 12, 9, 7, 5, 10, 6, 1,
13, 0, 11, 7, 4, 9, 1, 10, 14, 3, 5, 12, 2, 15, 8, 6,
1, 4, 11, 13, 12, 3, 7, 14, 10, 15, 6, 8, 0, 5, 9, 2,
6, 11, 13, 8, 1, 4, 10, 7, 9, 5, 0, 15, 14, 2, 3, 12},
// S[8]
{13, 2, 8, 4, 6, 15, 11, 1, 10, 9, 3, 14, 5, 0, 12, 7,
1, 15, 13, 8, 10, 3, 7, 4, 12, 5, 6, 11, 0, 14, 9, 2,
7, 11, 4, 1, 9, 12, 14, 2, 0, 6, 10, 13, 15, 3, 5, 8,
2, 1, 14, 7, 4, 10, 8, 13, 15, 12, 9, 0, 3, 5, 6, 11},
};
static const unsigned char P32Tr[] =
{
// 32-bit permutation function
16, 7, 20, 21,
29, 12, 28, 17,
1, 15, 23, 26,
5, 18, 31, 10,
2, 8, 24, 14,
32, 27, 3, 9,
19, 13, 30, 6,
22, 11, 4, 25,
};
static const unsigned char CIFP[] =
{
// compressed/interleaved permutation
1, 2, 3, 4, 17, 18, 19, 20,
5, 6, 7, 8, 21, 22, 23, 24,
9, 10, 11, 12, 25, 26, 27, 28,
13, 14, 15, 16, 29, 30, 31, 32,
33, 34, 35, 36, 49, 50, 51, 52,
37, 38, 39, 40, 53, 54, 55, 56,
41, 42, 43, 44, 57, 58, 59, 60,
45, 46, 47, 48, 61, 62, 63, 64,
};
static const unsigned char itoa64[] = // 0..63 => ascii-64
"./0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz";
// ===== Tables that are initialized at run time ====================
static unsigned char a64toi[128]; // ascii-64 => 0..63
// Initial key schedule permutation
static C_block PC1ROT[64 / CHUNKBITS][1 << CHUNKBITS];
// Subsequent key schedule rotation permutations
static C_block PC2ROT[2][64 / CHUNKBITS][1 << CHUNKBITS];
// Initial permutation/expansion table
static C_block IE3264[32 / CHUNKBITS][1 << CHUNKBITS];
// Table that combines the S, P, and E operations.
static SLONG SPE[2][8][64];
// compressed/interleaved => final permutation table
static C_block CF6464[64 / CHUNKBITS][1 << CHUNKBITS];
// ====================================
static Firebird::GlobalPtr<Firebird::Mutex> cryptMutex;
static C_block constdatablock; // encryption constant
const static size_t RESULT_SIZE = (1 + 4 + 4 + 11 + 1);
#define _PASSWORD_EFMT1 '#'
/*
* Create data consisting of the "setting" followed by
* an encryption produced by the "key" and "setting".
*/
void ENC_crypt(TEXT* buf, size_t bufSize, const TEXT* key, const TEXT* setting)
{
fb_assert(bufSize >= RESULT_SIZE);
Firebird::MutexLockGuard guard(cryptMutex);
int t;
int num_iter, salt_size;
C_block keyblock;
for (SLONG i = 0; i < 8; i++)
{
if ((t = 2 * (unsigned char) (*key)) != 0)
key++;
keyblock.b[i] = t;
}
if (des_setkey(keyblock.b)) // also initializes "a64toi"
{
buf[0] = 0;
return;
}
char* encp = buf;
switch (*setting)
{
case _PASSWORD_EFMT1:
// Involve the rest of the password 8 characters at a time.
while (*key)
{
if (des_cipher(&keyblock, &keyblock, 0L, 1))
{
buf[0] = 0;
return;
}
for (SLONG i = 0; i < 8; i++)
{
if ((t = 2 * (unsigned char) (*key)) != 0)
key++;
keyblock.b[i] ^= t;
}
if (des_setkey(keyblock.b))
{
buf[0] = 0;
return;
}
}
*encp++ = *setting++;
// get iteration count
num_iter = 0;
for (SLONG i = 4; --i >= 0;)
{
if ((t = (unsigned char) setting[i]) == '\0')
t = '.';
encp[i] = t;
num_iter = (num_iter << 6) | a64toi[t];
}
setting += 4;
encp += 4;
salt_size = 4;
break;
default:
num_iter = 25;
salt_size = 2;
}
SLONG salt = 0;
for (SLONG i = salt_size; --i >= 0;)
{
if ((t = (unsigned char) setting[i]) == '\0')
t = '.';
encp[i] = t;
salt = (salt << 6) | a64toi[t];
}
encp += salt_size;
C_block rsltblock;
// This constdatablock is never initialized, except by zeroes
if (des_cipher(&constdatablock, &rsltblock, salt, num_iter))
{
buf[0] = 0;
return;
}
// Encode the 64 cipher bits as 11 ascii characters.
// i = ((SLONG)((rsltblock.b[0]<<8) | rsltblock.b[1])<<8) | rsltblock.b[2];
SLONG i;
ULONG a = rsltblock.b[0];
a = a << 8;
ULONG b = rsltblock.b[1];
b |= a;
b = b << 8;
ULONG d = rsltblock.b[2];
b |= d;
i = b;
encp[3] = itoa64[i & 0x3f];
i >>= 6;
encp[2] = itoa64[i & 0x3f];
i >>= 6;
encp[1] = itoa64[i & 0x3f];
i >>= 6;
encp[0] = itoa64[i];
encp += 4;
// i = ((SLONG)((rsltblock.b[3]<<8) | rsltblock.b[4])<<8) | rsltblock.b[5];
a = rsltblock.b[3];
a = a << 8;
b = rsltblock.b[4];
b |= a;
b = b << 8;
d = rsltblock.b[5];
b |= d;
i = b;
encp[3] = itoa64[i & 0x3f];
i >>= 6;
encp[2] = itoa64[i & 0x3f];
i >>= 6;
encp[1] = itoa64[i & 0x3f];
i >>= 6;
encp[0] = itoa64[i];
encp += 4;
// i = ((SLONG)((rsltblock.b[6])<<8) | rsltblock.b[7])<<2;
a = rsltblock.b[6];
a = a << 8;
b = rsltblock.b[7];
b |= a;
b = b << 2;
i = b;
encp[2] = itoa64[i & 0x3f];
i >>= 6;
encp[1] = itoa64[i & 0x3f];
i >>= 6;
encp[0] = itoa64[i];
encp[3] = 0;
return;
}
// The Key Schedule, filled in by des_setkey() or setkey().
#define KS_SIZE 16
static C_block KS[KS_SIZE];
// Set up the key schedule from the key.
static int des_setkey(unsigned char* key)
{
DCL_BLOCK(K, K0, K1);
static bool des_ready = false;
if (!des_ready)
{
init_des();
des_ready = true;
}
PERM6464(K, K0, K1, key, (const C_block*) PC1ROT);
key = (unsigned char *) &KS[0];
STORE(K & ~0x03030303L, K0 & ~0x03030303L, K1, *(C_block *) key);
for (int i = 1; i < 16; i++)
{
key += sizeof(C_block);
STORE(K, K0, K1, *(C_block *) key);
const C_block* ptabp = (const C_block*) PC2ROT[Rotates[i] - 1];
PERM6464(K, K0, K1, key, ptabp);
STORE(K & ~0x03030303L, K0 & ~0x03030303L, K1, *(C_block *) key);
}
return (0);
}
/*
* Encrypt (or decrypt if num_iter < 0) the 8 chars at "in" with abs(num_iter)
* iterations of DES, using the the given 24-bit salt and the pre-computed key
* schedule, and store the resulting 8 chars at "out" (in == out is permitted).
*
* NOTE: the performance of this routine is critically dependent on your
* compiler and machine architecture.
*/
static int des_cipher(const C_block* in, C_block* out, SLONG salt, int num_iter)
{
// variables that we want in registers, most important first
SLONG L1;
C_block B;
SLONG L0 = salt;
TO_SIX_BIT(salt, L0); // convert to 4*(6+2) format
#define SALT salt
#if defined(MUST_ALIGN)
B.b[0] = in->b[0];
B.b[1] = in->b[1];
B.b[2] = in->b[2];
B.b[3] = in->b[3];
B.b[4] = in->b[4];
B.b[5] = in->b[5];
B.b[6] = in->b[6];
B.b[7] = in->b[7];
LOAD(L, L0, L1, B);
#else
LOAD(L, L0, L1, *in);
#endif
SLONG R0, R1;
LOADREG(R, R0, R1, L, L0, L1);
L0 &= 0x55555555L;
L1 &= 0x55555555L;
L0 = (L0 << 1) | L1; // L0 is the even-numbered input bits
R0 &= 0xaaaaaaaaL;
R1 = (R1 >> 1) & 0x55555555L;
L1 = R0 | R1; // L1 is the odd-numbered input bits
STORE(L, L0, L1, B);
PERM3264(L, L0, L1, B.b, (const C_block*) IE3264); // even bits
PERM3264(R, R0, R1, B.b + 4, (const C_block *) IE3264); // odd bits
const C_block *kp;
int ks_inc;
if (num_iter >= 0)
{
// encryption
kp = &KS[0];
ks_inc = sizeof(*kp);
}
else
{
// decryption
num_iter = -num_iter;
kp = &KS[KS_SIZE - 1];
ks_inc = -(int) sizeof(*kp);
}
SLONG k;
while (--num_iter >= 0)
{
int loop_count = 8;
do {
#define SPTAB(t, i) (*(SLONG *)((unsigned char *)t + i * (sizeof(SLONG) / 4)))
// use this if "k" is allocated to a register ...
#define DOXOR(x, y, i) k = B.b[i]; x ^= SPTAB(SPE[0][i], k); y ^= SPTAB(SPE[1][i], k);
#define CRUNCH(p0, p1, q0, q1) \
k = (q0 ^ q1) & SALT; \
B.b32.i0 = k ^ q0 ^ kp->b32.i0; \
B.b32.i1 = k ^ q1 ^ kp->b32.i1; \
kp = (C_block *)((char *)kp + ks_inc); \
\
DOXOR(p0, p1, 0); \
DOXOR(p0, p1, 1); \
DOXOR(p0, p1, 2); \
DOXOR(p0, p1, 3); \
DOXOR(p0, p1, 4); \
DOXOR(p0, p1, 5); \
DOXOR(p0, p1, 6); \
DOXOR(p0, p1, 7);
CRUNCH(L0, L1, R0, R1);
CRUNCH(R0, R1, L0, L1);
} while (--loop_count != 0);
kp = (C_block *) ((char *) kp - (ks_inc * KS_SIZE));
// swap L and R
L0 ^= R0;
L1 ^= R1;
R0 ^= L0;
R1 ^= L1;
L0 ^= R0;
L1 ^= R1;
}
// store the encrypted (or decrypted) result
L0 = ((L0 >> 3) & 0x0f0f0f0fL) | ((L1 << 1) & 0xf0f0f0f0L);
L1 = ((R0 >> 3) & 0x0f0f0f0fL) | ((R1 << 1) & 0xf0f0f0f0L);
STORE(L, L0, L1, B);
PERM6464(L, L0, L1, B.b, (const C_block *) CF6464);
#if defined(MUST_ALIGN)
STORE(L, L0, L1, B);
out->b[0] = B.b[0];
out->b[1] = B.b[1];
out->b[2] = B.b[2];
out->b[3] = B.b[3];
out->b[4] = B.b[4];
out->b[5] = B.b[5];
out->b[6] = B.b[6];
out->b[7] = B.b[7];
#else
STORE(L, L0, L1, *out);
#endif
return (0);
}
/*
* Initialize various tables. This need only be done once. It could even be
* done at compile time, if the compiler were capable of that sort of thing.
*/
STATIC void init_des()
{
SLONG k;
static unsigned char perm[64]; // "static" for speed
// table that converts chars "./0-9A-Za-z"to integers 0-63.
for (int i = 0; i < 64; i++)
a64toi[itoa64[i]] = i;
// PC1ROT - bit reverse, then PC1, then Rotate, then PC2.
for (int i = 0; i < 64; i++)
perm[i] = 0;
for (int i = 0; i < 64; i++)
{
if ((k = PC2[i]) == 0)
continue;
k += Rotates[0] - 1;
if ((k % 28) < Rotates[0])
k -= 28;
k = PC1[k];
if (k > 0)
{
k--;
k = (k | 07) - (k & 07);
k++;
}
perm[i] = (unsigned char) k;
}
init_perm(PC1ROT, perm, 8);
// PC2ROT - PC2 inverse, then Rotate (once or twice), then PC2.
for (int j = 0; j < 2; j++)
{
unsigned char pc2inv[64];
for (int i = 0; i < 64; i++)
perm[i] = pc2inv[i] = 0;
for (int i = 0; i < 64; i++)
{
if ((k = PC2[i]) == 0)
continue;
pc2inv[k - 1] = i + 1;
}
for (int i = 0; i < 64; i++)
{
if ((k = PC2[i]) == 0)
continue;
k += j;
if ((k % 28) <= j)
k -= 28;
perm[i] = pc2inv[k];
}
init_perm(PC2ROT[j], perm, 8);
}
// Bit reverse, then initial permutation, then expansion.
for (int i = 0; i < 8; i++)
{
for (int j = 0; j < 8; j++)
{
k = (j < 2) ? 0 : IP[ExpandTr[i * 6 + j - 2] - 1];
if (k > 32)
k -= 32;
else if (k > 0)
k--;
if (k > 0)
{
k--;
k = (k | 07) - (k & 07);
k++;
}
perm[i * 8 + j] = (unsigned char) k;
}
}
init_perm(IE3264, perm, 8);
// Compression, then final permutation, then bit reverse.
for (int i = 0; i < 64; i++)
{
k = IP[CIFP[i] - 1];
if (k > 0)
{
k--;
k = (k | 07) - (k & 07);
k++;
}
perm[k - 1] = i + 1;
}
init_perm(CF6464, perm, 8);
// SPE table
static unsigned char tmp32[32]; // "static" for speed
for (int i = 0; i < 48; i++)
perm[i] = P32Tr[ExpandTr[i] - 1];
for (int tableno = 0; tableno < 8; tableno++)
{
for (int j = 0; j < 64; j++)
{
k = (((j >> 0) & 01) << 5) |
(((j >> 1) & 01) << 3) |
(((j >> 2) & 01) << 2) |
(((j >> 3) & 01) << 1) |
(((j >> 4) & 01) << 0) | (((j >> 5) & 01) << 4);
k = S[tableno][k];
k = (((k >> 3) & 01) << 0) |
(((k >> 2) & 01) << 1) |
(((k >> 1) & 01) << 2) | (((k >> 0) & 01) << 3);
for (int i = 0; i < 32; i++)
tmp32[i] = 0;
for (int i = 0; i < 4; i++)
tmp32[4 * tableno + i] = (k >> i) & 01;
k = 0;
for (int i = 24; --i >= 0;)
k = (k << 1) | tmp32[perm[i] - 1];
TO_SIX_BIT(SPE[0][tableno][j], k);
k = 0;
for (int i = 24; --i >= 0;)
k = (k << 1) | tmp32[perm[i + 24] - 1];
TO_SIX_BIT(SPE[1][tableno][j], k);
}
}
}
/*
* Initialize "perm" to represent transformation "p", which rearranges
* (perhaps with expansion and/or contraction) one packed array of bits
* (of size "chars_in" characters) into another array (of size "chars_out"
* characters).
*
* "perm" must be all-zeroes on entry to this routine.
*/
#ifdef __IBMCPP__
// 2009-09-23, credentials refused by isql -u sysdba -p masterkey
// when using IBM xlC optimized build, -O or -O2.
// xlC -qVersion
// IBM XL C/C++ for AIX, V10.1
// Version: 10.01.0000.0004
#pragma option_override(init_perm, "opt(level, 0)")
#endif
STATIC void
init_perm(C_block perm[64 / CHUNKBITS][1 << CHUNKBITS],
const unsigned char p[64], int chars_out)
{
for (int k = 0; k < chars_out * 8; k++)
{
// each output bit position
int l = p[k] - 1; // where this bit comes from
if (l < 0)
continue; // output bit is always 0
const int i = l >> LGCHUNKBITS; // which chunk this bit comes from
l = 1 << (l & (CHUNKBITS - 1)); // mask for this bit
for (int j = 0; j < (1 << CHUNKBITS); j++)
{
// each chunk value
if ((j & l) != 0)
perm[i][j].b[k >> 3] |= 1 << (k & 07);
}
}
}