8
0
mirror of https://github.com/FirebirdSQL/firebird.git synced 2025-01-24 00:03:03 +01:00
firebird-mirror/extern/icu/source/layoutex/layoutex_10.vcxproj
2010-06-27 03:47:40 +00:00

257 lines
14 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>layoutex</ProjectName>
<ProjectGuid>{37FC2C7F-1904-4811-8955-2F478830EAD1}</ProjectGuid>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
<Import Project="..\allinone\firebird2intl.props" />
<Import Project="..\allinone\firebird2debug.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
<Import Project="..\allinone\firebird2intl.props" />
<Import Project="..\allinone\firebird2release.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
<Import Project="..\allinone\firebird2intl.props" />
<Import Project="..\allinone\firebird2debug.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
<Import Project="..\allinone\firebird2intl.props" />
<Import Project="..\allinone\firebird2release.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\..\..\$(Platform)\$(Configuration)\lib\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">.\..\..\$(Platform)\$(Configuration)\lib\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\..\..\$(Platform)\$(Configuration)\lib\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">.\..\..\$(Platform)\$(Configuration)\lib\</OutDir>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Midl>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<TargetEnvironment>Win32</TargetEnvironment>
</Midl>
<ClCompile>
<AdditionalIncludeDirectories>..\..\include;..\common;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>NDEBUG;WIN32;_WINDOWS;_USRDLL;U_LAYOUTEX_IMPLEMENTATION;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<CompileAs>Default</CompileAs>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
</ResourceCompile>
<Link>
<OutputFile>..\..\$(Platform)\$(Configuration)\bin\iculx30.dll</OutputFile>
<ProgramDatabaseFile>$(IntDir)iculx30.pdb</ProgramDatabaseFile>
<BaseAddress>0x4ac80000</BaseAddress>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention>
</DataExecutionPrevention>
<ImportLibrary>$(OutDir)iculx.lib</ImportLibrary>
<IgnoreSpecificDefaultLibraries>
</IgnoreSpecificDefaultLibraries>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Midl>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<TargetEnvironment>X64</TargetEnvironment>
</Midl>
<ClCompile>
<AdditionalIncludeDirectories>..\..\include;..\common;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>NDEBUG;WIN32;_WINDOWS;_USRDLL;U_LAYOUTEX_IMPLEMENTATION;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<CompileAs>Default</CompileAs>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
</ResourceCompile>
<Link>
<OutputFile>..\..\$(Platform)\$(Configuration)\bin\iculx30.dll</OutputFile>
<ProgramDatabaseFile>$(IntDir)iculx30.pdb</ProgramDatabaseFile>
<BaseAddress>0x4ac80000</BaseAddress>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention>
</DataExecutionPrevention>
<ImportLibrary>$(OutDir)iculx.lib</ImportLibrary>
<TargetMachine>MachineX64</TargetMachine>
<IgnoreSpecificDefaultLibraries>
</IgnoreSpecificDefaultLibraries>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Midl>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<TargetEnvironment>Win32</TargetEnvironment>
</Midl>
<ClCompile>
<AdditionalIncludeDirectories>..\..\include;..\common;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_DEBUG;WIN32;_WINDOWS;_USRDLL;U_LAYOUTEX_IMPLEMENTATION;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
<CompileAs>Default</CompileAs>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
</ResourceCompile>
<Link>
<OutputFile>..\..\$(Platform)\$(Configuration)\bin\iculx30d.dll</OutputFile>
<ProgramDatabaseFile>$(IntDir)iculx30d.pdb</ProgramDatabaseFile>
<BaseAddress>0x4ac80000</BaseAddress>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention>
</DataExecutionPrevention>
<ImportLibrary>$(OutDir)iculxd.lib</ImportLibrary>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Midl>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<TargetEnvironment>X64</TargetEnvironment>
</Midl>
<ClCompile>
<AdditionalIncludeDirectories>..\..\include;..\common;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_DEBUG;WIN32;_WINDOWS;_USRDLL;U_LAYOUTEX_IMPLEMENTATION;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<CompileAs>Default</CompileAs>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
</ResourceCompile>
<Link>
<OutputFile>..\..\$(Platform)\$(Configuration)\bin\iculx30d.dll</OutputFile>
<ProgramDatabaseFile>$(IntDir)iculx30d.pdb</ProgramDatabaseFile>
<BaseAddress>0x4ac80000</BaseAddress>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention>
</DataExecutionPrevention>
<ImportLibrary>$(OutDir)iculxd.lib</ImportLibrary>
<TargetMachine>MachineX64</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="LXUtilities.cpp" />
<ClCompile Include="ParagraphLayout.cpp" />
<ClCompile Include="RunArrays.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="LXUtilities.h" />
<CustomBuild Include="layout\ParagraphLayout.h">
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">copy "%(FullPath)" ..\..\include\layout
</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\include\layout\%(Filename)%(Extension);%(Outputs)</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">copy "%(FullPath)" ..\..\include\layout
</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">..\..\include\layout\%(Filename)%(Extension);%(Outputs)</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">copy "%(FullPath)" ..\..\include\layout
</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\include\layout\%(Filename)%(Extension);%(Outputs)</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">copy "%(FullPath)" ..\..\include\layout
</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">..\..\include\layout\%(Filename)%(Extension);%(Outputs)</Outputs>
</CustomBuild>
<CustomBuild Include="layout\RunArrays.h">
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">copy "%(FullPath)" ..\..\include\layout
</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\include\layout\%(Filename)%(Extension);%(Outputs)</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">copy "%(FullPath)" ..\..\include\layout
</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">..\..\include\layout\%(Filename)%(Extension);%(Outputs)</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">copy "%(FullPath)" ..\..\include\layout
</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\include\layout\%(Filename)%(Extension);%(Outputs)</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">copy "%(FullPath)" ..\..\include\layout
</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">..\..\include\layout\%(Filename)%(Extension);%(Outputs)</Outputs>
</CustomBuild>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="layoutex.rc">
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\common</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">..\common</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\common</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|x64'">..\common</AdditionalIncludeDirectories>
</ResourceCompile>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\common\common_10.vcxproj">
<Project>{73c0a65b-d1f2-4de1-b3a6-15dad2c23f3d}</Project>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
</ProjectReference>
<ProjectReference Include="..\layout\layout_10.vcxproj">
<Project>{c920062a-0647-4553-a3b2-37c58065664b}</Project>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
</ProjectReference>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>