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mirror of https://github.com/FirebirdSQL/firebird.git synced 2025-01-25 00:43:03 +01:00
firebird-mirror/src/jrd/sbm.cpp

1069 lines
26 KiB
C++

/*
* PROGRAM: JRD Access Method
* MODULE: sbm.cpp
* DESCRIPTION: Sparse Bit Map manager
*
* The contents of this file are subject to the Interbase Public
* License Version 1.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy
* of the License at http://www.Inprise.com/IPL.html
*
* Software distributed under the License is distributed on an
* "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, either express
* or implied. See the License for the specific language governing
* rights and limitations under the License.
*
* The Original Code was created by Inprise Corporation
* and its predecessors. Portions created by Inprise Corporation are
* Copyright (C) Inprise Corporation.
*
* All Rights Reserved.
* Contributor(s): ______________________________________.
*/
#include "firebird.h"
#include "../jrd/common.h"
#include "../jrd/jrd.h"
#include "../jrd/req.h"
#include "../jrd/sbm.h"
#include "../jrd/all.h"
#include "../jrd/rse.h"
#include "../jrd/all_proto.h"
#include "../jrd/err_proto.h"
#include "../jrd/gds_proto.h"
#include "../jrd/sbm_proto.h"
#include "../jrd/thd.h"
using namespace Jrd;
static void bucket_reset(SparseBitmap*);
static void clear_bucket(SparseBitmap*);
static void clear_segment(BitmapSegment*);
/* Stores a constant determined during initialization */
static ULONG SBM_max_tail;
SparseBitmap** SBM_and(SparseBitmap** bitmap1, SparseBitmap** bitmap2)
{
/**************************************
*
* S B M _ a n d
*
**************************************
*
* Functional description
* Compute the intersection of two bitmaps. Note: this may
* destroy one or the other of the bitmaps!
*
**************************************/
SparseBitmap* map1 = (bitmap1) ? *bitmap1 : NULL;
SparseBitmap* map2 = (bitmap2) ? *bitmap2 : NULL;
/* If either bitmap is null, so is the intersection. */
if (!map1 || !map2 ||
map1->sbm_state == SBM_EMPTY || map2->sbm_state == SBM_EMPTY)
{
return NULL;
}
if (map1->sbm_state == SBM_SINGULAR) {
if (SBM_test(map2, map1->sbm_number))
return bitmap1;
else
return NULL;
}
if (map2->sbm_state == SBM_SINGULAR) {
if (SBM_test(map1, map2->sbm_number))
return bitmap2;
else
return NULL;
}
/* Both bitmaps exist. Make sure that the shorter of the two is
bitmap1. If not, flip them. */
SparseBitmap** result = bitmap1;
if (map1->sbm_high_water > map2->sbm_high_water) {
map2 = *bitmap1;
map1 = *bitmap2;
result = bitmap2;
}
if (map1->sbm_type == SBM_ROOT) {
SparseBitmap::iterator bucket1 = map1->sbm_segments.begin();
SparseBitmap::iterator bucket2 = map2->sbm_segments.begin();
const SparseBitmap::const_iterator end_buckets = bucket1 + map1->sbm_high_water + 1;
for (; bucket1 < end_buckets; bucket1++, bucket2++) {
SparseBitmap** result_bucket;
if (*bucket1) {
if (!*bucket2) {
*bucket2 = *bucket1;
*bucket1 = NULL;
}
else if (!(result_bucket =
SBM_and((SparseBitmap**) &*bucket1, (SparseBitmap**) &*bucket2))) {
bucket_reset((SparseBitmap*) *bucket1);
*bucket1 = NULL;
}
else if (result_bucket == (SparseBitmap**) &*bucket2) {
SparseBitmap* const temp = (SparseBitmap*)*bucket2;
*bucket2 = *bucket1;
*bucket1 = (BitmapSegment*)temp;
}
}
}
}
else {
/* AND the bitmaps segment-wise. If each bucket has a segment
is a given position, AND the segment bit-wise. */
SparseBitmap::iterator segment1 = map1->sbm_segments.begin();
SparseBitmap::const_iterator segment2 = map2->sbm_segments.begin();
const SparseBitmap::const_iterator end_segments = segment1 + map1->sbm_high_water + 1;
for (; segment1 < end_segments; segment1++, segment2++) {
if (*segment1) {
if (!*segment2) {
JrdMemoryPool* pool = (*segment1)->bms_pool;
(*segment1)->bms_next = pool->plb_segments;
pool->plb_segments = *segment1;
*segment1 = NULL;
continue;
}
BUNCH* b1 = (*segment1)->bms_bits;
const BUNCH* b2 = (*segment2)->bms_bits;
for (USHORT j = 0; j < BUNCH_SEGMENT; j++) {
*b1++ &= *b2++;
}
}
}
}
return result;
}
bool SBM_clear(SparseBitmap* bitmap, SLONG number)
{
/**************************************
*
* S B M _ c l e a r
*
**************************************
*
* Functional description
* Clear a bit in a sparse bitmap.
* Return true if the bit was found set, else return false.
*
**************************************/
/* If the bitmap is completely missing, or is known to be empty,
give up immediately. */
if (!bitmap || bitmap->sbm_state == SBM_EMPTY)
return false;
/* If the bitmap is singular (represents a single value), return it
if appropriate, else indicate bitmap exhausted. */
if (bitmap->sbm_state == SBM_SINGULAR) {
if (number == bitmap->sbm_number) {
bitmap->sbm_state = SBM_EMPTY;
return true;
}
else
return false;
}
if (bitmap->sbm_type == SBM_ROOT) {
const USHORT slot = number >> BUCKET_BITS;
// USHORT slot is never < 0
SparseBitmap* bucket;
if (slot > bitmap->sbm_high_water ||
!(bucket = (SparseBitmap*) bitmap->sbm_segments[slot]))
{
return false;
}
const SLONG relative = number & ((1 << BUCKET_BITS) - 1);
return SBM_clear(bucket, relative);
}
else {
const USHORT slot = number >> SEGMENT_BITS;
// USHORT slot is never < 0
BitmapSegment* segment;
if (slot > bitmap->sbm_high_water ||
!(segment = bitmap->sbm_segments[slot]))
{
return false;
}
const SLONG relative = number & ((1 << SEGMENT_BITS) - 1);
const SSHORT bunch =
(relative >> BUNCH_BITS) & ((1 << (SEGMENT_BITS - BUNCH_BITS)) -
1);
BUNCH test = segment->bms_bits[bunch];
if (!test)
return false;
const SSHORT bit = relative & ((1 << BUNCH_BITS) - 1);
if (!(test & (1 << bit)))
return false;
test &= ~(1 << bit);
/* store value back in bit map */
segment->bms_bits[bunch] = test;
return true;
}
}
#ifdef DEV_BUILD
void SBM_dump(FILE* f, SparseBitmap* bitmap1)
{
/**************************************
*
* S B M _ d u m p
*
**************************************
*
* Functional description
* Print out a dump of a bitmap.
**************************************/
SLONG bit1, last_bit;
USHORT counter = 0;
bit1 = -1;
last_bit = bit1 - 1;
fprintf(f, "State: %s", (bitmap1->sbm_state == SBM_EMPTY) ? "EMPTY" :
(bitmap1->sbm_state == SBM_SINGULAR) ? "Singular" :
(bitmap1->sbm_state == SBM_PLURAL) ? "Plural" : "Bogus");
fprintf(f, " Type: %s", (bitmap1->sbm_type == SBM_BUCKET) ? "Bucket" :
(bitmap1->sbm_type == SBM_ROOT) ? "root" : "Bogus");
fprintf(f, " Count %d Used %d high %d\n",
bitmap1->sbm_count, bitmap1->sbm_used,
bitmap1->sbm_high_water);
bool in_range = false;
while (true) {
if (!SBM_next(bitmap1, &bit1, RSE_get_forward))
break;
if (bit1 == last_bit + 1) {
last_bit = bit1;
in_range = true;
continue;
}
if (in_range)
fprintf(f, "-%"SLONGFORMAT, last_bit);
if ((++counter % 8) == 0)
fprintf(f, "\n");
fprintf(f, " %"SLONGFORMAT, bit1);
last_bit = bit1;
in_range = false;
}
if (in_range)
fprintf(f, "-%"SLONGFORMAT, last_bit);
fprintf(f, "\n");
}
#endif
bool SBM_equal(SparseBitmap* bitmap1, SparseBitmap* bitmap2)
{
/**************************************
*
* S B M _ e q u a l
*
**************************************
*
* Functional description
* Return true if two sparse bitmaps are equal (eg: have the
* exact same set of bits set).
* The test is non-destructive of both bitmaps.
*
* This implementation is not optimal - as it just probes
* each bit individually rather than using the inards
* for a quicker probe.
*
**************************************/
/* Check the highest bit in the bitmap - just as
a quick optimization */
SLONG bit1, bit2;
bit1 = bit2 = -1;
if ((SBM_next(bitmap1, &bit1, RSE_get_backward) !=
SBM_next(bitmap2, &bit2, RSE_get_backward))
|| (bit1 != bit2))
{
return false;
}
/* Now check each bit */
bit1 = bit2 = -1;
while (true) {
const bool res1 = SBM_next(bitmap1, &bit1, RSE_get_forward);
const bool res2 = SBM_next(bitmap2, &bit2, RSE_get_forward);
/* Reached end of one bitmap, but not the other? */
if (res1 != res2)
return false;
/* Have we reached the end of both bitmaps? */
if (!res1)
return true;
/* Is the next-bit-set the same for each? */
if (bit1 != bit2)
return false;
}
}
void SBM_init(void)
{
/**************************************
*
* S B M _ i n i t
*
**************************************
*
* Functional description
* Init sparse bit map constant
*
**************************************/
/* JMB:
* There is no more ALL_tail function to call, so the following line:
* SBM_max_tail = plb::ALL_tail(type_sbm);
* gets removed. But what do we set SBM_max_tail to? We need to know
* how it it used. Here is the scoop:
* When extending a bitmap, if the needed capacity is less then SBM_max_tail
* we _double_ the current size until we have enough capacity.
* If the needed size is greator then SBM_max_tail we increase capacity
* to 5 more than needed, instead of doubling.
*
* The bottom line is SBM_max_tail is not a max, it is just a threshold
* the allocation scheme changes around. The FB1 value is kept for
* a lack of a better value.
*/
SBM_max_tail = ((MAX_USHORT - 32 - sizeof(SparseBitmap)) / sizeof(BitmapSegment*)) + 1;
}
bool SBM_next(SparseBitmap* bitmap, SLONG* number, RSE_GET_MODE mode)
{
/**************************************
*
* S B M _ n e x t
*
**************************************
*
* Functional description
* Find the next bit set in a bitmap after a given position.
* Return true if a fit is found, else return false.
* Handle forwards or backwards traversal of the bitmap,
* or just return the currently set bit.
*
**************************************/
/* If the bitmap is completely missing, or is known to be empty,
give up immediately. */
if (!bitmap || bitmap->sbm_state == SBM_EMPTY)
return false;
/* If the bitmap is singular (represents a single value), return it
if appropriate, else indicate bitmap exhausted. */
if (bitmap->sbm_state == SBM_SINGULAR) {
if (mode == RSE_get_forward && *number >= bitmap->sbm_number)
return false;
if (mode == RSE_get_backward &&
*number <= bitmap->sbm_number && *number != -1)
return false;
#ifdef PC_ENGINE
if (mode == RSE_get_current && *number != bitmap->sbm_number)
return false;
#endif
*number = bitmap->sbm_number;
return true;
}
/* Advance the number and search for the next bit set */
SLONG relative, slot;
if (bitmap->sbm_type == SBM_ROOT) {
if (mode == RSE_get_forward)
(*number)++;
else if (mode == RSE_get_backward)
if (!*number)
return false;
else if (*number > 0)
(*number)--;
if (*number == -1) {
/* if the number is -1, indicate to get the last bit in the bucket */
slot = bitmap->sbm_high_water;
relative = -1;
}
else {
/* find the bucket this number fits into, and the relative
position from the beginning of the bucket via a fast modulo */
slot = *number >> BUCKET_BITS;
relative = *number & ((1 << BUCKET_BITS) - 1);
if (mode == RSE_get_forward && !relative)
relative = -1;
}
/* garbage collection occurs when a bucket is completely empty from beginning
to end; flag that we started at the beginning of the bucket in this pass */
bool garbage_collect = (relative == -1);
for (;;) {
if (slot < 0 || slot > (SLONG) bitmap->sbm_high_water)
break;
/* recursively find the next bit set within this bucket */
SparseBitmap* bucket = (SparseBitmap*) bitmap->sbm_segments[slot];
if (bucket) {
if (SBM_next(bucket, &relative, mode)) {
*number = ((SLONG) slot << BUCKET_BITS) + relative;
return true;
}
else if (garbage_collect && mode == RSE_get_forward) {
bucket_reset(bucket);
bitmap->sbm_segments[slot] = 0;
--bitmap->sbm_used;
if (slot == bitmap->sbm_high_water) {
for (; slot > 0; --slot) {
if (bitmap->sbm_segments[slot])
break;
}
bitmap->sbm_high_water = slot;
}
}
}
/* when one bucket is exhausted, try the next one in either direction */
if (mode == RSE_get_forward)
slot++;
else if (mode == RSE_get_backward)
slot--;
else
break;
/* signify that we are at the beginning of the bucket */
relative = -1;
garbage_collect = true;
}
return false;
}
else {
/* -1 signifies beginning of bucket in either direction, so
adjust the actual number as appropriate */
if (*number == -1) {
if (mode == RSE_get_forward)
*number = 0;
else if (mode == RSE_get_backward)
*number =
((SLONG) bitmap->sbm_high_water << SEGMENT_BITS) +
BITS_SEGMENT - 1;
#ifdef PC_ENGINE
else if (mode == RSE_get_current)
return false;
#endif
}
/* find the slot within the bucket, and the relative offset from
the beginning of the bucket */
slot = *number >> SEGMENT_BITS;
relative = *number & ((1 << SEGMENT_BITS) - 1);
/* within the offset longword, find the exact bit */
SSHORT bunch =
(relative >> BUNCH_BITS) & ((1 << (SEGMENT_BITS - BUNCH_BITS)) -
1);
SSHORT bit = relative & ((1 << BUNCH_BITS) - 1);
bool garbage_collect = (!bunch && !bit) != 0;
/* go through all the longwords in the segment, and all the bits
in the longword, in either direction */
if (mode == RSE_get_forward) {
for (; slot <= (SLONG) bitmap->sbm_high_water;
slot++, bunch = 0, bit = 0)
{
BitmapSegment* segment = bitmap->sbm_segments[slot];
if (segment) {
for (; bunch < BUNCH_SEGMENT; bunch++, bit = 0) {
BUNCH test = segment->bms_bits[bunch];
if (test) {
for (; bit < BITS_BUNCH; bit++) {
if (test & (1 << bit)) {
*number = ((SLONG) slot << SEGMENT_BITS) +
(bunch << BUNCH_BITS) + bit;
return true;
}
}
}
}
/* didn't find any bits in this bucket, so release it */
if (garbage_collect) {
JrdMemoryPool* pool = segment->bms_pool;
segment->bms_next = pool->plb_segments;
pool->plb_segments = segment;
bitmap->sbm_segments[slot] = 0;
--bitmap->sbm_used;
if (slot == bitmap->sbm_high_water) {
for (; slot > 0; --slot) {
if (bitmap->sbm_segments[slot])
break;
}
bitmap->sbm_high_water = slot;
}
}
}
garbage_collect = true;
}
}
else if (mode == RSE_get_backward) {
for (; slot >= 0;
slot--, bunch = BUNCH_SEGMENT - 1, bit = BITS_BUNCH - 1)
{
BitmapSegment* segment = bitmap->sbm_segments[slot];
if (segment) {
for (; bunch >= 0; bunch--, bit = BITS_BUNCH - 1) {
BUNCH test = segment->bms_bits[bunch];
if (test) {
for (; bit >= 0; bit--) {
if (test & (1 << bit)) {
*number = ((SLONG) slot << SEGMENT_BITS) +
(bunch << BUNCH_BITS) + bit;
return true;
}
}
}
}
}
}
}
#ifdef PC_ENGINE
else if (mode == RSE_get_current) {
if (slot < 0 || slot > bitmap->sbm_high_water)
return false;
if (!(segment = bitmap->sbm_segments[slot]))
return false;
if (bunch < 0 || bunch >= BUNCH_SEGMENT)
return false;
if (!(test = segment->bms_bits[bunch]))
return false;
if (bit < 0 || bit >= BITS_BUNCH)
return false;
if (test & (1 << bit)) {
*number = ((SLONG) slot << SEGMENT_BITS) +
(bunch << BUNCH_BITS) + bit;
return true;
}
}
#endif
return false;
}
}
SparseBitmap** SBM_or(SparseBitmap** bitmap1, SparseBitmap** bitmap2)
{
/**************************************
*
* S B M _ o r
*
**************************************
*
* Functional description
* Compute the bitwise OR (better known as union) of two sparse
* bitmaps. Note: this may result in the destruction of either
* or both bitmaps.
*
**************************************/
SparseBitmap* map1 = (bitmap1) ? *bitmap1 : NULL;
SparseBitmap* map2 = (bitmap2) ? *bitmap2 : NULL;
/* If either bitmap is empty, return the other. */
if ((!map1 || map1->sbm_state == SBM_EMPTY))
return bitmap2;
if ((!map2 || map2->sbm_state == SBM_EMPTY))
return bitmap1;
/* Both bitmaps are known to exit. More work. If either is singular
add the bit to the other and return. */
if (map1->sbm_state == SBM_SINGULAR) {
SBM_set(NULL, bitmap2, map1->sbm_number);
return bitmap2;
}
if (map2->sbm_state == SBM_SINGULAR) {
SBM_set(NULL, bitmap1, map2->sbm_number);
return bitmap1;
}
/* We need to loop thru the segments. Sigh. Make sure the first
is the SLONGer of the two. If not, switch them. */
SparseBitmap** result = bitmap1;
if (map1->sbm_high_water < map2->sbm_high_water) {
map2 = map1;
map1 = *bitmap2;
result = bitmap2;
}
if (map1->sbm_type == SBM_ROOT) {
//bucket1 = (SparseBitmap**) &*(map1->sbm_segments.begin());
//bucket2 = (SparseBitmap**) &*(map2->sbm_segments.begin());
SparseBitmap** bucket1 = (SparseBitmap**) &(map1->sbm_segments[0]);
SparseBitmap** bucket2 = (SparseBitmap**) &(map2->sbm_segments[0]);
const SparseBitmap* const* const end_buckets = bucket2 + map2->sbm_high_water + 1;
for (; bucket2 < end_buckets; bucket1++, bucket2++) {
if (!*bucket2)
continue;
if (!*bucket1) {
*bucket1 = *bucket2;
*bucket2 = NULL;
continue;
}
SparseBitmap* const temp = *bucket1;
*bucket1 = *(SBM_or(bucket1, bucket2));
if (*bucket1 == *bucket2)
*bucket2 = temp;
}
}
else {
/* Both bitmaps exist. Form the bitwise union in the first bitmap */
SparseBitmap::iterator segment1 = map1->sbm_segments.begin();
SparseBitmap::iterator segment2 = map2->sbm_segments.begin();
const SparseBitmap::const_iterator end_segments = segment2 + map2->sbm_high_water + 1;
for (; segment2 < end_segments; segment1++, segment2++) {
if (!*segment2)
continue;
if (!*segment1) {
*segment1 = *segment2;
*segment2 = NULL;
continue;
}
BUNCH* b1 = (*segment1)->bms_bits;
const BUNCH* b2 = (*segment2)->bms_bits;
for (size_t j = 0; j < BUNCH_SEGMENT; j++) {
*b1++ |= *b2++;
}
}
}
return result;
}
void SBM_release(SparseBitmap* bitmap)
{
/**************************************
*
* S B M _ r e l e a s e
*
**************************************
*
* Functional description
* Release a (possibly null) bitmap.
*
**************************************/
if (!bitmap)
return;
SBM_reset(&bitmap);
delete bitmap;
}
void SBM_reset(SparseBitmap** bitmap)
{
/**************************************
*
* S B M _ r e s e t
*
**************************************
*
* Functional description
* Clear a sparse bit map. So save time, don't release the
* vector, just the segments.
*
**************************************/
SparseBitmap* vector = *bitmap;
if (!vector || vector->sbm_state == SBM_EMPTY)
return;
size_t i = 0;
for (SparseBitmap::iterator tail = vector->sbm_segments.begin(); i < vector->sbm_count;
i++, tail++)
{
SparseBitmap* bucket = (SparseBitmap*) *tail;
if (bucket) {
bucket_reset(bucket);
*tail = NULL;
}
}
vector->sbm_state = SBM_EMPTY;
vector->sbm_used = vector->sbm_high_water = 0;
}
void SBM_set(thread_db* tdbb, SparseBitmap** bitmap, SLONG number)
{
/**************************************
*
* S B M _ s e t
*
**************************************
*
* Functional description
* Set a bit in a sparse bit map.
*
**************************************/
SET_TDBB(tdbb);
SparseBitmap* vector = *bitmap;
if (!vector) {
*bitmap = vector = FB_NEW(*tdbb->getDefaultPool()) SparseBitmap(*tdbb->getDefaultPool(), 5);
vector->sbm_type = SBM_ROOT;
vector->sbm_count = 5;
vector->sbm_state = SBM_SINGULAR;
vector->sbm_number = number;
return;
}
if (vector->sbm_state == SBM_EMPTY) {
vector->sbm_state = SBM_SINGULAR;
vector->sbm_number = number;
return;
}
if (vector->sbm_type == SBM_ROOT) {
const USHORT slot = number >> BUCKET_BITS;
const SLONG relative = number & ((1 << BUCKET_BITS) - 1);
/* Make sure a vector is allocated and sufficiently large */
if (vector->sbm_count <= slot) {
ULONG end;
if (SBM_max_tail <= slot)
end = slot + 5;
else {
end = vector->sbm_count;
do {
end <<= 1;
} while (end <= slot);
if (end > SBM_max_tail)
end = SBM_max_tail;
}
//vector = (SparseBitmap*) plb::ALL_extend((BLK *) bitmap, end);
vector->sbm_segments.resize(end);
vector->sbm_count = end;
}
/* Get bucket */
SparseBitmap* bucket = (SparseBitmap*) vector->sbm_segments[slot];
if (!bucket) {
if ( (bucket = tdbb->getDefaultPool()->plb_buckets) )
tdbb->getDefaultPool()->plb_buckets = bucket->sbm_next;
else {
bucket = FB_NEW(*tdbb->getDefaultPool())
SparseBitmap(*tdbb->getDefaultPool(), BUNCH_BUCKET);
bucket->sbm_pool = tdbb->getDefaultPool();
}
clear_bucket(bucket);
vector->sbm_segments[slot] = (BitmapSegment*) bucket;
vector->sbm_used++;
if (vector->sbm_high_water < slot)
vector->sbm_high_water = slot;
}
/* Set bit, etc. */
SBM_set(tdbb, &bucket, relative);
}
else {
const USHORT slot = number >> SEGMENT_BITS;
const SLONG relative = number & ((1 << SEGMENT_BITS) - 1);
const SSHORT bunch =
(relative >> BUNCH_BITS) & ((1 << (SEGMENT_BITS - BUNCH_BITS)) -
1);
const SSHORT bit = relative & ((1 << BUNCH_BITS) - 1);
/* Get segment */
BitmapSegment* segment = vector->sbm_segments[slot];
if (!segment) {
if ( (segment = tdbb->getDefaultPool()->plb_segments) ) {
tdbb->getDefaultPool()->plb_segments = segment->bms_next;
clear_segment(segment);
}
else {
segment = FB_NEW(*tdbb->getDefaultPool()) BitmapSegment();
segment->bms_pool = tdbb->getDefaultPool();
}
vector->sbm_segments[slot] = segment;
vector->sbm_used++;
if (vector->sbm_high_water < slot)
vector->sbm_high_water = slot;
}
/* Set bit, etc. */
segment->bms_bits[bunch] |= 1 << bit;
if (relative < segment->bms_min)
segment->bms_min = relative;
if (relative > segment->bms_max)
segment->bms_max = relative;
}
/* If the bitmap was singular, go back add the single bit */
if (vector->sbm_state == SBM_PLURAL)
return;
vector->sbm_state = SBM_PLURAL;
SBM_set(tdbb, bitmap, vector->sbm_number);
}
bool SBM_test(const SparseBitmap* bitmap, SLONG number)
{
/**************************************
*
* S B M _ t e s t
*
**************************************
*
* Functional description
* Test whether or not a particular bit is set.
*
**************************************/
/* If the bitmap is completely missing, or is known to be empty,
give up immediately. */
if (!bitmap || bitmap->sbm_state == SBM_EMPTY)
return false;
/* If the bitmap is singular (represents a single value), return it
if appropriate, else indicate bitmap exhausted. */
if (bitmap->sbm_state == SBM_SINGULAR)
return (number == bitmap->sbm_number);
if (bitmap->sbm_type == SBM_ROOT) {
const USHORT slot = number >> BUCKET_BITS;
// USHORT slot is never < 0
SparseBitmap* bucket;
if (slot > bitmap->sbm_high_water ||
!(bucket = (SparseBitmap*) bitmap->sbm_segments[slot]))
{
return false;
}
const SLONG relative = number & ((1 << BUCKET_BITS) - 1);
return SBM_test(bucket, relative);
}
else {
const USHORT slot = number >> SEGMENT_BITS;
BitmapSegment* segment;
// USHORT slot is never < 0
if (slot > bitmap->sbm_high_water ||
!(segment = bitmap->sbm_segments[slot]))
{
return false;
}
const SLONG relative = number & ((1 << SEGMENT_BITS) - 1);
const SSHORT bunch =
(relative >> BUNCH_BITS) & ((1 << (SEGMENT_BITS - BUNCH_BITS)) -
1);
BUNCH test = segment->bms_bits[bunch];
if (!test)
return false;
const SSHORT bit = relative & ((1 << BUNCH_BITS) - 1);
if (!(test & (1 << bit)))
return false;
return true;
}
}
SLONG SBM_size(const SparseBitmap* const* const bitmap)
{
/**************************************
*
* S B M _ s i z e
*
**************************************
*
* Functional description
* Returns the number of "SparseBitmap" and "BitmapSegment" structs are allocated
* for this sparce bitmap. (This is a measure of the memory
* used for this sparce bitmap)
*
**************************************/
const SparseBitmap* vector = *bitmap;
if (!vector)
return 0; /* not even the root SparseBitmap is allocated */
if (vector->sbm_state == SBM_EMPTY)
return 1; /* only the the root SparseBitmap is allocated */
SLONG count = 1; /* one for the root SparseBitmap */
size_t i = 0;
for (SparseBitmap::const_iterator tail = vector->sbm_segments.begin();
i < vector->sbm_count; i++, tail++)
{
const SparseBitmap* bucket = (const SparseBitmap*) *tail;
if (bucket) {
size_t j = 0;
for (SparseBitmap::const_iterator node = bucket->sbm_segments.begin();
j < (USHORT) BUNCH_BUCKET; j++, node++)
{
const BitmapSegment* segment = *node;
if (segment)
count++; /* one for the BitmapSegment */
}
count++; /* one for the bucket SparseBitmap */
}
}
return (count);
}
static void bucket_reset(SparseBitmap* bucket)
{
/**************************************
*
* b u c k e t _ r e s e t
*
**************************************
*
* Functional description
* Reset a bucket and all its segments..
*
**************************************/
if (!bucket)
return;
size_t i = 0;
for (SparseBitmap::iterator node = bucket->sbm_segments.begin();
i < BUNCH_BUCKET; i++, node++)
{
BitmapSegment* segment = *node;
if (segment) {
JrdMemoryPool* pool = segment->bms_pool;
segment->bms_next = pool->plb_segments;
pool->plb_segments = segment;
*node = NULL;
}
}
JrdMemoryPool* pool = bucket->sbm_pool;
bucket->sbm_next = pool->plb_buckets;
pool->plb_buckets = bucket;
}
static void clear_bucket(SparseBitmap* bucket)
{
/**************************************
*
* c l e a r _ b u c k e t
*
**************************************
*
* Functional description
* Clear out a bit map bucket.
*
**************************************/
bucket->sbm_next = NULL;
bucket->sbm_type = SBM_BUCKET;
bucket->sbm_state = SBM_EMPTY;
bucket->sbm_count = BUNCH_BUCKET;
bucket->sbm_used = 0;
bucket->sbm_high_water = 0;
bucket->sbm_number = 0;
SparseBitmap::iterator p = bucket->sbm_segments.begin();
size_t l = BUNCH_BUCKET;
do {
*p = 0;
p++;
} while (--l);
}
static void clear_segment(BitmapSegment* segment)
{
/**************************************
*
* c l e a r _ s e g m e n t
*
**************************************
*
* Functional description
* Clear out a used bit map segment.
*
**************************************/
segment->bms_min = segment->bms_max = 0;
BUNCH* p = segment->bms_bits;
size_t l = BUNCH_SEGMENT;
do {
*p = 0;
p++;
} while (--l);
}